AI Insights · Timothy · June 2022
Top 5 Third Person Games Performance in Spain Q2 2022
Discover the performance trends of the top 5 third-person games on a unified platform in Spain during Q2 2022, including insights on weekly downloads, revenue, and active users.
In the second quarter of 2022, the top five third-person games in Spain showcased diverse trends in downloads, revenue, and active users on a unified platform. Here’s a detailed look at their performance:
Stumble Guys from Scopely, Inc. saw remarkable growth in weekly revenue, starting at approximately $25K at the end of March and peaking at around $141K by the end of June. Weekly downloads also experienced an upward trajectory, beginning at about 95K and reaching nearly 182K. Active users rose significantly from around 806K to a peak of 3.7M mid-June, before slightly dropping to 3.5M by the end of the quarter.
Free Fire: 7th Anniversary by Garena International I Private Limited had a fluctuating revenue trend, starting at approximately $87K and ending at around $94K. Downloads were relatively stable, ranging from about 13K to 20K throughout the quarter. Active users saw some variation, peaking at approximately 753K in mid-April and closing the quarter at about 684K.
Genshin Impact from COGNOSPHERE PTE. LTD. experienced a notable drop in weekly revenue from about $108K at the end of March to around $35K by the end of June. Downloads remained steady, fluctuating around the 5K mark, while active users hovered around 100K, peaking slightly above this mark at the beginning of April.
PUBG MOBILE from Tencent Mobile International Limited exhibited a consistent revenue trend, starting at approximately $57K and ending at around $42K. Downloads were relatively stable, averaging around 6K weekly. Active users showed some fluctuation, starting at about 143K and decreasing to approximately 119K by the end of the quarter.
DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. had a varied revenue trend, peaking at about $88K in late April before dropping to around $21K by the end of June. Downloads showed growth, starting at approximately 1.3K and reaching around 3.5K. Active users maintained a stable trend, ranging from about 56K to 66K throughout the quarter.
The data highlights the dynamic nature of the mobile gaming market in Spain. For more detailed insights, visit Sensor Tower.